CHANGELOG

v0.5:
Terrain/outdoor:
- added fog (F to toggle)
- added light colors
- added lowres terrain/some LOD for fogged mode
- fixed liquid colors/extents
WMOs:
- added fog
- added liquids
Models:
- added particle and ribbon effects



v0.4:
Terrain:
- Rewritten rendering code to use index buffers
- Fixed textures a bit
- Added shadow maps
- Added high-resolution tesselation, press H to return to the lowres height maps
- Added support for animated ground textures, like flowing lava (not 100% correct)
- Fixed holes in the terrain, now the ground doesn't stick into map objects like buildings and caves
WMOs:
- Fixed indoor lighting
- Some minor tweaks
Models:
- Added support for skeletal animation
- Texture animation	(lava flows, waterfalls)
- Some fixes to transparency etc. (still far from perfect)
Misc:
- Changed MPQ library to libmpq, since SFMPQ was closed source
- Added support for patch.mpq




v0.3:
- initial public release
