[Overview][Types][Classes][Procedures and functions][Variables] | Reference for unit 'LuaObject' (#pLua)

# TLuaObject.EventExists

Tests to see if a Lua based handler is assigned for the given event.

## Declaration

Source position: LuaObject.pas line 41

`public function TLuaObject.EventExists(`
`EventName: AnsiString`
`):Boolean;`

## Arguments

`EventName` |  | Name of the event handler to look for.

## Function result

True if the handler exists, false if it doesn't.